LEARNING IN THE digital AGE
In association with
thrupieceinteractive: LEARNING IN THE digital AGE
"The most advanced, cognitively well-conceived and educationally rewarding experience the worldwide interweb has to offer"
Mrs Amanda J Threadbone
LEVELLING THE DIGITAL PLAYINGFIELD
Welcome to the exciting world of thrupieceinteractive: the all new state-of-the-art digital space for learning in the digital age. From Silvercross* to silver surfer everyone is welcome. After extensive field testing [4 out of 10 surveyed said they felt "better" after 4 months intensive training] we feel sure there is something here to suit every learning need regardless of background, ability, race, gender-orientation, dietary disposition or infant feeding method.
* A make of infant perambulator particularly popular in the 1960s and 1970s prior to designer faddishness.
And remember, learning - especially in the digital age - is something every single one of us can do every single day of our lives. As Professor Thrupiece frequently observed, "scientific thinking is horizontal jogging for the mind". He always recommended a daily session involving "a good seeing to" and now, twenty years on, scientists worldwide believe that "going at it" for 15 minutes a day can strengthen the mind, enrich the psyche and stave off unwanted episodes of confusion, frustration and sexual dementia. Tests indicate that, as with all forms of artificial enpogeration, stimulation of the thrupetal glands can also reduce the likelihood of panic attacks, night sweats, night starvation and irrational bedtime cravings. [UNESCO Report 2017 - Mathematics, Horizontal Jogging and the Mind.]
Devised by some of Dorset's leading and in some cases quite well-respected authorities - scientists, doctors, psychologists, teachers, social workers, carers and sexual health experts - and tested on a range of feeble- and able-minded volunteers, thrupieceinteractive is the tried and tested way to physical and mental health without the stress of actual learning.
Though thrupieceinteractive utilises the latest technology - including especially designed algorithms and capacitive circuitry hitherto unknown to the worldwide interweb - the complexity of the science behind the site will be largely opaque to users. This feature is wholly in tune with the philosophy of thrupieceinteractive's creators and designers ie our contention that "real science should be left to scientists". To most users it will have a reassuringly "analogue" feel - and the more it so feels the greater will be the measure of our success.
So why not take out a trial subscription now by clicking on the button below. Answer a few simple questions [Name, Credit Card Number, Expiry Date and Security Code] and a lifetime's [non-cancelable] digital interactivity is yours forever. [Yes forever.]
thrupieceinteractive is regulated by The Great Heaving Regulatory Authority [A division of the Threadbone Corporation]
LEARNING IN THE digital AGE
WHEN - AND ONLY WHEN- YOU HAVE SUBSCRIBED PROCEED BELOW
PROJECT ONE: IMPROVING CO-ORDINATION - THE DIGITAL WAY
PROFESSOR THRUPIECE'S LABORATORY
This project is designed to improve hand-eye coordination, increase digital dexterity (analogue only) and generally increase wellbeing through creative play and achievement.
Follow the clear instructions to achieve best results and maximum benefit. Once you have finished this exercise you will earn 10 MIND POINTS and will be allowed to proceed to PROJECT 2 [when available]
CLICK HERE TO DOWNLOAD
1. Download the pdf by clicking on the image opposite
2. Print the image
3. Paste it onto a stiff board
4. Cut around the dotted lines
5. Move the pieces about to create interactive scenarios
6. Ask yourself intelligent questions [eg How do I save the planet with only limited laboratory resources?; how might I involve the use of fluff?; what might Professor Thrupiece do if similarly challenged? Etc Etc. Please try to think of some things for yourself - the course is an aid to learning, not a replacement for it.